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Metal gear solid v the phantom pain screenshots
Metal gear solid v the phantom pain screenshots




This thread seems to explain what's going on. Oh well, I'll just play the game and enjoy it until someone fixes it. I tried Inspector MSAA 2x & 4x, no perceivable difference. In The Phantom Pain, players take the role of alleged Big Boss, under the nickname Punished 'Venom' Snake, in an open world environment. I tried 4k and 1440 DSR, I tried SweetFX MSAA, no perceivable difference regarding jaggy hair. The METAL GEAR SOLID V experience is Creator and Director Hideo Kojimas first time incorporating open world gameplay to the groundbreaking METAL GEAR franchise. It is an open world action-adventure stealth video game the follows directly its prequel Ground Zeroes. We also have other visual assets: 3 covers, 1 wallpaper. The first 9 are from the cutscene of Quiet entering Mother Base and getting imprisoned, the rest from the African jungle gameplay. The Phantom Pain is the latest installment in the long-running Metal Gear series. There are 221 screenshots from the game Metal Gear Solid V: The Phantom Pain available on this page. Konami has released 30 new screens for Metal Gear Solid V: The Phantom Pain. I'm going to try DSR, Sweet FX, or maybe forced MSAA etc. Thirty new Metal Gear Solid V: The Phantom Pain screenshots show Quiet and African jungle - Metal Gear Informer.

metal gear solid v the phantom pain screenshots metal gear solid v the phantom pain screenshots

maybe the fxaa algo they use is texture-res dependent, making it far less visible on the higher resolution textures used on characters?

metal gear solid v the phantom pain screenshots

high res textures with transparency still have huge aliasing issues, strangely even on native, low res textures like world flora seem to have decent shader-driven AA in play. hair textures are still terrible, horse/facial hair is a pixelated mess.






Metal gear solid v the phantom pain screenshots